The first patch for The endings The second season has been released, introducing a new feature for private matches while making improvements to its latest game mode.
Embark Studios has released patch notes detailing version 2.1.0 in full, with some of the most notable features surrounding the game's maps, a new ban progression with a three-strike system, as well as the latest mode of the game: Powershift. .
More specifically, the update brings a new improvement to private matches in the form of map selection, allowing players to fight for victory in the arena of their choice.
Regarding Powershift, Embark says it plans to “add new maps to this mode so you can ride the platform to your destination in a completely new configuration,” but did not specify when this update will arrive.
Elsewhere, the gameplay received some changes, including a fix to jump pads clipping streets at low, medium and high settings, another jump outside the construction spawn area was added, and a new short zip line was added . added to the closed alley next to the cathedral “to make the route more fluid.”
Patch 2.1.0 isn't a huge technical update, so don't expect massive changes to weapons or gadgets. The only major adjustments come with the SA1216, which has received reduced fire rate and pellet damage, and Glitch Grenades and Glitch Traps. Both will now activate on-hit when hitting mail shields and dome shields; however, the former will bounce when landing on other surfaces. You can read the full patch notes below.
The endings Version 2.1.0 Patch Notes:
Bug fixes and additions
Private matches:
- Players can now select the map when starting a private match.
- Players will no longer be stuck trying to join the game server after leaving a private lobby.
- Fixed an issue where party members with different cross-play settings could not leave private match rooms.
- Fixed a bug where players could bypass the “Crossplay ON” requirement for private matches, resulting in a soft crash.
Console
- Troubleshooting audio related issues
Change of power
Monaco:
- Fixed jump pads clipping streets on low/medium/high settings.
- A short zip line was added to the closed alley next to the cathedral to make the ride smoother.
Skyway Stadium:
- Added a jump pad outside the construction spawn area.
- Spawns have been modified to be less close to edges.
General
- Fixed target count scoring on the summary screen.
Maps
- Performance and polish in SYS$HORIZON
- Adjusted collision on the ceiling blocker to prevent players from getting stuck on top of the library when using the gateway device in SYS$HORIZON.
- Moved a spawn location to the corner of Monaco near hotels that created unbalanced scenarios in some game modes.
- Fixed incorrect destruction effect on trees in SYS$HORIZON.
- Fixed missing destruction effects on concrete fences in Seoul.
- Fixed missing destruction effects on multiple assets in the tutorial.
Weapons and gadgets
- Fixed a bug with inconsistent damage when C4s and Breaking Charges triggered multiple explosives at the same time instead of multiplied melee damage.
- Fixed an issue that caused the recoil of explosive weapons to not behave as intended.
- Fixed Gateway ammo not being refunded properly when thrown into an APS.
- Fixed floating objects after transmutation.
- Transmutation locked on friendly vehicles.
- Improved zipline behavior to better match the intended exit point and player direction.
- Improved the Dematerializer's ability to dematerialize/rematerialize objects when multiple objects are close to each other.
- Removed the ability to equip the mesh shield during defibrillation reactivation.
Art
- Shoulder length hairstyles were updated to avoid undercuts.
- Fixed oversized ÖRF sweater to prevent sleeves from blocking ADS
UI/UX
- Social syncs won't be excluded if a user is already signed in
- Fixed a bug that caused transportable objects to weigh more if they had an active ping marker attached.
- Fixed incorrect text in certain contracts.
- Fixed overflowing text in item tutorial videos.
Audio
- Fixed startup search time not working.
- Fixed the audio of the season vignette video.
Balance
Weapons:
SA1216
- Reduced firing speed from 230 RPM to 200 RPM.
- Damage per pellet reduced from 7 to 6.
Contraption:
glitch grenades
- Changed glitch grenades to activate on impact when hitting mesh shields and dome shields; On other surfaces, they will still bounce.
Failure traps
- Changed Rift Traps to trigger on impact when hitting Mail Shields and Dome Shields.
Security
- Improved prevention and detection
- Ban progression added with a 3-strike system