Ray tracing could soon be coming to a CPU near you, thanks to a developer

Ray tracing is one of the most innovative technologies in the world of PC gaming and its full potential remains locked in despite how much more powerful the best graphics cards have become. However, one developer is looking to test whether a processor can perform ray tracing in any capacity.

So far the answer is: something like that? According to developer Konstantin Seurer and reported by PCGamesN, have been “adding features to a CPU-run Vulkan-based version of the open source Mesa graphics library.” The developer enabled the Implement VK_KHR_ray_query feature, which then allowed ray tracing to run on a processor. They tried this on the classic title. Earthquake 2.

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