Ubisoft has revealed a number of accessibility options that will be available to players in Prince of Persia: The Lost Crown.
In an ‘accessibility deep dive’ video released yesterday (January 4), senior game designer Rémi Boutin explained that the team’s approach for the upcoming metroidvania game “was to be accessible by design.” Elaborating on this, he explained that the game does not include color-based feedback or quick time events (QTEs) and will feature a large text size by default. “I think accessible design is good design,” he added.
In addition to items built into the game by default, players can also choose from a selection of settings to enhance their gaming experience. For example, the high contrast setting can be used to remove the background color and add bright colors to things like the player character, enemies, and traps. Additionally, screen shake can be disabled and the size of the head-up display (HUD) can be adjusted.
As for combat, beyond the different difficulty levels, players will be able to freely adjust individual difficulty parameters such as the amount of health the enemies have or the protagonist’s dodge window to modify the experience to their liking. They will also be able to increase the amount of aim assist on weapons that require aiming, and melee aim assist can be activated so that the player character automatically faces enemies.
For exploration-based elements, players can activate ‘platforming assist’, which will provide the option to skip particularly difficult platforming sections. Additional highlighting can be applied to interactive elements in the world to make them easier to spot, and ‘guided mode’ can be used to show map icons with objectives, as well as whether paths are blocked or not (this can be turned on and deactivate freely). off).
Beyond that, players will also have the option to attach screenshots to their minimap to remind them of certain obstacles they may have encountered during their adventure.
“One of the defining aspects of the metroidvania genre is the principle of taking mental notes,” Boutin said. “There is a blocked path and you need to acquire a new power or have a new tool and come back later. Historically, you had to memorize that path. “It can be cognitively burdensome – it can be hard to remember what you were trying to achieve.”
Boutin added that he thinks the pinning screenshot feature “really pushes the boundaries of the genre” and that he hopes other games use it as well.
Prince of Persia: The Lost Crown will be released on January 18 PlayStation 5, Playstation 4, Xbox Series|S, xbox one, nintendo switch, and PC. It will be available starting January 15 for Ubisoft+ subscribers and anyone who purchases the Digital Deluxe version of the game. If you want to see the full list of all accessibility options, you can find them on the Ubisoft website.
Looking for something to play while you wait for Prince of Persia: The Lost Crown to release? Be sure to check out our lists of best ps5 games and best Xbox Series X games for some recommendations.