It turns out people don't really want console games on the iPhone, but I guess that's beside the point.


I'm not at all surprised that the demand for AAA games on iPhones and iPads is not that high and they can be considered commercial failures, according to data from Appfigures via MobileGamer.biz.

Even though Apple has worked to port Death Standing, Assassin's Creed Mirage, and Resident Evil 7 from last- and current-gen consoles to the A17 Pro-powered iPhone 15 Pro and iPhone 15 Pro Max, and iPads with M-series chips, these games haven't exactly been smash hits. AppFigures data shows that in terms of downloads and revenue, these top-tier titles pale in comparison to simpler native mobile games based on free-to-play models.

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