After 55 hours and 27 minutes with the game, I have finally completed Caballero Hollow: Silksong. No boss went undefeated, no tool was abandoned in the extension of Pharloom. And at the end of my trip, I'm safer than ever: Silksong You don't need to be easier.
That does not mean that it is not difficult to overcome, it is definitely, and I think the game could be more accessible, including forms beyond a simple difficulty sliding control. But, while I spoke briefly during the most recent episode of our podcast (when I had transmitted credits in act 2, but I still did not achieve 100% completion of all the activities in the game), I felt that the base challenge raised by Caballero Hollow: Silksong It was perfect from a game and a narrative perspective.
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So perfect, in fact, that the experience exceeds the original Hollow gentlemanAnd I am not convinced that Silksong is necessary easier than it was at the launch. Although I would change two things.
Am I out of contact?
I think the greatest help for me during me Silksong Playthrough was that in the period prior to the launch, I completed again Hollow gentleman Before venturing in Phaloom, managing to defeat The Radiance and some pantheons when the sequel landed in my Nintendo Switch 2.
Hornet's game style is a bit different from Little Knight, especially with his downward diagonal air attack, but Hallownest re -exploitation famed me again in that world and his expectations in terms of combat and exploration. So, when the basic enemies began to cause two damage masks almost immediately, this was not completely out of place, since he was used to facing the toughest enemies of the Cherry team.
I also returned to his personal brand of the Metridvania mentality.
Gender is synonymous with exploring and backward once the new updates unlock alternative routes forward.
While this often revolves around the movement mechanics: the classics of the wall climbing, the double jump and the handsome that appear in both Hollow gentleman Titles: that allow acrobatics to enter previously unexplorable premises, Hollow gentleman and Silksong Take this idea one step further with the combat challenges that serve as semipermeable barriers until they return with the right tools or weapons updates.
For example, after a failed attempt to face the Lords Mantis in Hollow Knight (which you can discover quite early in your search), Quirrel (NPC) Quirrel will seem that the knight's weapon is not the quality required to defeat them, pointing out that a stronger blade can make the fight much easier, which certainly does.
This idea of 'keep exploring until you are ready' persists Hollow gentleman and continues in Silksong. Instead of giving us a reminder in the game, Team Cherry had to provide a real world saying that players can “mitigate the difficulty through exploration, learning, or even avoid the challenge completely, instead of being trapped” (through Eurogamer).
Perfect … Apart from two small things
Here is the first change that would make Silksong.
Take an NPC similar to Quirrel: Sherma, Shakra or Garmond and Zaza) and publish them near an optional optional.Silksong boss. Maybe outside the beast's chapel if the Savage Beast has overcome the player at least once.
This enemy of act 1 is very difficult if you find it too soon, but return after you, say, discover the first nail update, and the challenge changes one that feels unsurpassed to one that is still difficult but much more manageable.
My other adjustment would be for the twisted outbreak.
His cry is the perfect combination (in all incorrect forms) of disturbing, annoying and annoying, and can sit in his inventory for a while, especially if he does not take into account how to use it. Once you discover where you are going, unless you have used a guide, it is very easy to lock yourself with an end. A result that is frustrating for complexes.
I would like the outbreak to remain silent unless the article highlighted. In this way, you can cling more comfortably to the article, since it spoiled a decent part of my act 2 experience with its incessant groan.
However, everything else that seems to be annoying players is what makes the game perfect.
Hidden traps and numerous dazzled rewards for exploration make the appropriate prizes feel much more special, and play in the narration of how hard and out to get the kingdom of Pharloom.
Meanwhile, the slowest drip of resources (rosaries and shell fragments) helps Silksong committed and its most real world.
In Hollow gentlemanWhenever the Geo of his shadow can recover a bit consistently before being shot again, there are many points throughout the game where there is no need to fight enemies because he has nothing left to buy.
While Silksong He constantly keeps you fighting to keep your heavy pockets, which I personally think makes the exploration more pleasant, and also avoids the slight incongruity of the first game, which had all the enemies that carried money even if they were the most Hallownest insects. Here, sensitive errors can contain rosaries, and those other enemies can release shell fragments.
And finally, each boss was a delight
Each one felt like their own unique monster with an attractive variety of attacks to learn so that they can dodge their mortal maneuvers and land their attacks, or find time to send spam in red tools with possibly the most broken crest of the game.
As you can imagine, I am firmly in the (quite popular) camp that Silksong It is a masterpiece, and I think that its difficulty is an important aspect of this work of art, as vital as game, design and music.
I am chewing the bit for more of Team Cherry. Thankfully, Hades 2 has landed at the perfect moment to relieve my pain of having no more Silksong, But I can't wait to see what DLC is being cooked and face the challenges that I am sure it will bring.