Keen Games has released the first major update for wrappedaddressing a variety of performance issues and bugs.
wrapped is a survival action RPG that launched on Steam in early access on January 24 and today (February 6) received its first major patch with a bunch of changes aimed at improving the game's stability after a series of player reports.
A known issue that has been causing some problems is the “not enough system memory available” error message when launching the game. According to Keen Games, this message would trigger “when your machine has less than 16GB of RAM” and is there to “warn” players that their gaming experience could be poor because of it.
Although the issue has not been fixed, players can resolve it themselves by adding “–disable-ram-check” to the game launch options via Steam to ignore the warning.
Version 0.7.0.1 also resolved a number of rare crash issues, including one that could appear on AMD GPUs, improved performance for several systems in the game, and fixed an issue that sometimes prevented players from successfully logging into the game. a dedicated server.
Additionally, the game reset timer for world content has been reduced to 30 minutes and will only occur while no players are in the vicinity of the part of the world that needs to reset. You can read the full patch notes below.
The game, which has been well received so far in early access and has a “Very Positive” rating on Steam, will also arrive on PlayStation 5 and Xbox Series X|S later.
wrapped Version 0.7.0.1 Patch Notes:
Known issue
“Not enough system memory available” error message when starting the game.
- This error message appears when your machine has less than 16 GB of RAM. It's there to warn you that your experience will probably be pretty bad.
- You can prevent this by adding “–disable-ram-check” to the game launch options via Steam to ignore the warning.
- Please note that if your computer does not meet the specifications, it may not be able to run the game in the long term, once we have added all the features we have in mind. wrapped!
Change Log:
Stability and performance
- Fixed several rare crashes.
- Fixed a crash that could appear on AMD GPUs when compiling shaders.
- Improved performance on various game systems.
- Added more messages in the log file to improve stability monitoring.
- Error messages can now be dismissed correctly with mouse clicks.
Multiplayer and servers
- Fixed an issue that sometimes prevented you from successfully logging into a dedicated server.
- Improved handling of error messages when trying to join a host with a mismatched version.
- Steam Community Content Preferences now support the server list in the Join menu.
Representation
- Improved cases where too low a texture resolution was used on world objects.
World of games
- The content reset timer in the game world has been reduced to 30 minutes. The reset only occurs while no player is in the vicinity of the part of the world that needs to be reset.
- Fixed an issue that sometimes caused a door to become locked at the entrance to the “Cinder Vault” starting location.
- Added a few more terrain material deposits in key locations.
- Improved the visibility of Amber nodes and added some locations in the game world where Amber can be found.
- Improved tumbleweed dispersal at Nomad Heights.
- Several points of interest have been polished in terms of visuals, chest placement, and gameplay.
- Fixed several areas in the world where the path was blocked by land.
- Improved ground fog visuals and added more ground fog to Revelwoods.
How to play
- The rake recipe is now successfully unlocked.
- The first magic storage chest is now available at the beginning of the crafting progression. For more information, visit your local blacksmith.
- The blacksmith crafting quest now includes armor pieces in its completion requirement. It also completes automatically after clearing the first elixir well.
- The second level glider “Advanced Glider” can now be crafted earlier in the crafting progression.
- Fixed an issue with a quest on upgrading equipment that allowed you to complete it without having all the required runes.
- When upgrading equipment, the necessary runes are now also obtained from magic storage chests.
- Reduced the cost of Tin Bars to better align them with similar recipes.
- Fixed some incorrect ingredients in level 4 recipes.
- Fixed a bug where jump resistance was not correctly deducted with certain items selected in the action bar. A normal jump now always costs nothing, while a speed jump and double jump always consume the intended stamina cost.
- Fixed a bug where players could seamlessly chain together long jumps and therefore traverse the map faster than intended. Now it is necessary to perform a short sprint for each long speed jump.
- Fixed a bug where players could interact with hook anchors behind the player's camera.
- Fixed a bug where using a glider could allow the player to use hook anchors from a greater distance than intended.
- Fixed a bug where interacting with a bed could cause the player character to float up continuously. Dreams shouldn't be so powerful.
- Fixed the warrior skill “Absorb”.
- Reduced the “Water Aura” skill. He was too good.
- Improved the level 3 ice beam spell by adding area damage.
- Fixed several incorrect item levels for weapons.
- Reduced the damage of some poison attacks. Especially Scavenger Matron's poison attack that caused too much damage.
- Fixed collision issues with the Fell Spitting Plant.
- Bats should now reproduce more reliably.
- Fixed several cases of enemy sounds playing too loud in multiplayer.
- Various skill visual effects have been fixed or improved.
- Fixed two incorrect weapon models.
- Fixed some visual issues with armor.
Construction and terraforming
- Fixed a bug where placing single terrain voxels with the construction hammer could add a larger volume of terrain than intended.
- Removed the “undo” button hint when the build menu is closed and the undo function is no longer available.
- Improved detection of ambient sounds in player bases during terraforming.
- The atmosphere in the basements of the player base now sounds less like natural caves. Base ambient sound improvements will continue.
- Fixed visual detail glitches on ceilings.
- Increased durability of various dungeon materials against gunpowder bombs.
- Fixed a way to avoid the maximum bases that the current flame level would normally support.
- Fixed a bug where the action bar could not be scrolled with the mouse wheel while the [CTRL] The key was pressed.
user interface
- Fixed several areas with text overflow in multiple languages.
- Improved several smaller layout issues.
- Fixed several text issues for weapon and armor stats.
- Added fixes to Japanese, Simplified and Traditional Chinese localization.
- Fixed several smaller text issues.
For more information, here is our list of best computer games along with our list of best survival games.