FromSoftware has released a new update for Elden Ring which introduces a series of adjustments to The Shadow of the ErdtreeThe final boss.
The Promised Consort Radahn is generally considered the toughest enemy in the expansion by players who have managed to face him, so some who have had trouble with him will be glad to know that the final boss has now been considerably nerfed.
As detailed in the patch notes for version 1.14, FromSoftware has changed the boss's action pattern when the battle begins, which could mean that it will no longer charge headfirst at you when you enter the arena, and some attack moves have also been adjusted, although it's not mentioned which ones.
Some of Radahn's attacks have also been reduced in damage and durability, as well as the attack range of some non-weapon-based attacks, which could mean that his phase three abilities and the visibility of some attack effects have been improved.
In addition to the patch's highlights, the update also made adjustments to PvP gear and abilities, while a selection of base-game equipment, enchantments, and spells received their usual adjustments.
Elden Ring – Patch notes for version 1.14:
Final boss adjustments
- The action pattern when the battle starts has been changed.
- Adjusted some attack moves.
- Reduced the damage of some attacks.
- Reduced the resistance damage of some attacks.
- Reduced the attack range of some non-weapon based attacks.
- Improved the visibility of some attack effects.
PvP-exclusive balance adjustments
Equipment:
- Reduced damage from backhanded swords against other players (Smithscript Cirque's throwing attacks are not affected by this change)
- Reduced the damage of Spears' dual-wield attacks against other players.
- Reduced the damage of the Pata weapon against other players.
- The Extended Crossbow weapon will no longer cause headshot damage movement when hitting another player.
Ability:
Scatter shot launch
- Reduced damage against other players.
- This ability will no longer cause the headshot damage movement when hitting another player.
Discus throw
- The value of the damage animation generated by this ability when hitting another player has been reduced.
Weed trimmer
- Reduced the balance value of follow-up attacks when using this ability against other players.
General balance sheet adjustments
Equipment:
- Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types:
Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Double-bladed Sword / Katana / Great Katana / Axe / Flail / Great Spear (except Serpent-Hunter) / Halberd / Reaper / Whip (except Urumi) / Melee Arts / Beast Claw. - After performing left-handed attacks with Great Katana class weapons, canceling subsequent attacks with the right-hand weapon will now take longer.
Melee Arts Weapon Type
- Increased damage
- Shortened the recovery time between some normal attacks and follow-up attacks.
Weapon Type Colossal Sword
- Increased movement distance when attacking.
- Increased the speed of the first normal attack.
Weapon Type: Backhand Blade
- Reduced the attack speed of normal attacks from a crouching position.
Weapon Types: Small Shield and Medium Shield
- Increased the damage denial of some shields when blocking physical attacks.
- The protective strength of some shields has been increased.
- It will now take longer to cancel most actions after performing normal one-handed attacks with the Swift Spear.
- The range of the Smithscript Dagger's throwing attacks has been extended.
- Increased the attribute scaling of Rellana's Twinsword for lower Intelligence and Faith attributes.
Rellana's Cameo Talisman
- Reduced the delay before the damage buff activates.
- Increased damage buff
Weapon arts
Light
Darkness
Dynastic Sickle Game
- Reduced resistance consumption
- Increased the balance damage of subsequent heavy attacks.
- Increased the movement distance of the first follow-up heavy attack.
- Adjusted the recovery time of the damage animation when the second subsequent heavy attack hits another player.
Shield bash
- Canceling other actions to perform this weapon art will now take longer.
Moon and Fire Pose
- Increased the range of the light wave, the balance damage, and the attack speed of the stance's normal attack.
- Increased the balance damage of the stance's heavy attack.
- Adjusted the recovery time of the damage animation when a stance's heavy attack hits another player.
The Devonian Vortex
- Increased attack power
- The attack range of the Great Hammer's spin has been extended.
- Increased balance value and balance generation speed.
- Adjusted the recovery time of the damage animation when a charged attack hits another player.
Spell
The twin moons of Rellana
- Increased attack range for the first and second attack.
- Reduced the knockback distance of the second attack.
Incantation
Crucible Aspects: Thorns
- Increased attack power
- Increased attack power, resistance attack power against shielding enemies.
- The short range hitbox now follows the player's movement.
Aspects of the Crucible: Bloom
- Faster attack speed, larger hitbox size.
- Reduced cooldown time between using this enchantment and subsequent actions.
Feathers of divine birds
- Reduced the minimum delay between consecutive hits.
- Greater reach
Raging Sword of Ansbach
- Cancelling this enchantment on rolls will now take less time.
- Balance damage increased
- Increased enemy retreat distance
The flame of Midra's frenzy
- Increased attack speed
- Increased the stacking range of Frenzy status against enemies.
- Reduced the stacking of Frenzy status when using this ability.
Bayle's Flame Lightning
Bug fixes
- Black Pirrelgas items will now respawn correctly when resting at a grace site.
- Fixed a bug where performing a heavy attack with the Light Greatsword while jumping would not consume stamina.
- Fixed a bug where unintended weapon skills could be used when equipping the ballista in the off-hand.
- Fixed an issue where the critical strike damage dealt to Taylew the Golem Smith when using certain weapons was lower than intended.
- Fixed a bug that prevented the player from acquiring runes when an enemy died while holding a shield.
- Fixed a bug where casting the Inescapable Frenzy enchantment using the Staff of the Great Beyond would cause its hitbox to generate incorrectly.
- Fixed a bug where missed backstabs with the Pata weapon had a smaller fist hitbox than intended.
- Fixed a bug where some Lizard Greatsword attacks were not registering as slam attacks.
- Fixed a bug where Euporia could increase the attack power of other weapons when her glow was restored.
- Fixed an issue where Euporia's restored glow effect would sometimes display on different weapons.
- Fixed a bug where the power of some of a right-handed Falx's weapon skills would change depending on the level of the weapon equipped in the left hand.
- Fixed a bug where enchant effects from certain skills were being applied to some non-weapon attacks.
- Fixed a bug that could cause incorrect player movement when using blocking for the following abilities.
- Wild Strikes / Spinning Strikes / Endless Dance
- Fixed a bug that caused the Rolling Sparks ability to pass through certain terrain.
- Fixed a bug where the Stone Leaves spell would not properly hit targets at a different height level.
- Fixed a bug where some of Bayle's Tyranny enchantment attacks would not hit multiple enemies.
- Fixed a bug that caused Bayle's Tyranny enchantment attack to pass through certain terrain.
- Fixed a bug where Godfrey's Icon Talisman would not apply to some skills, spells, and enchantments.
- Fixed an issue where the player would not become translucent when the Crepus Flask Talisman was equipped and the Invisible Form Spell was used.
- Fixed a bug where the hitboxes of some of Rellana, Twin Moon Knight's attacks were different than intended.
- Fixed a bug where the “Exit” option could not be selected in the inventory menu for some equipment.
- Fixed a bug that caused some Grace Sites to be difficult to touch under certain circumstances.
- Fixed a bug in some areas where the invasion spawn position was different than intended.
- Fixed a bug where the displayed name of certain areas was different than intended.
- Fixed a bug where, under certain circumstances, the combat state would not be released after defeating an invading NPC.
- Fixed a bug that prevented some effects from displaying correctly.
- Fixed a bug where Vigilant Spirit enchantment attacks were sometimes invisible to other players in multiplayer.
- Fixed a bug where the effects of some tools and enchantments would not apply correctly when attempting to deflect or cancel.
- Various performance improvements and other bug fixes.
- Fixed a descriptive error in the in-game credit that was incorrectly added in patch 1.12
Possible fixes for unstable performance issues
- For the PS5 version of the game, the unstable frame rate can be improved by using the “Rebuild Database” option in the device's safe mode.
- On some PC versions, ray tracing may be unintentionally enabled, resulting in unstable performance. Please check the ray tracing settings under “System” > “Graphics” > “Ray tracing quality” from the title screen or in-game menu.
- In the PC version, the “Inappropriate Activity Detected” message may appear without cheating. To fix this issue, verify the integrity of the game files before restarting the game.
- On the PC version, frame rate instability may be caused by third-party applications controlling mouse behavior. Disabling these third-party applications may improve performance.