Elden Ring's masochistic gameplay loop (live, die, die, die again) spawned a cottage industry of streamers displaying their misery to audiences around the world. It is explained by Zachary Small, cultural reporter for the New York Times.
Elden Ring's masochistic gameplay loop (live, die, die, die again) spawned a cottage industry of streamers displaying their misery to audiences around the world. It is explained by Zachary Small, cultural reporter for the New York Times.