TON BANANA Game Hits 5 Million Users in 3 Weeks by Chainwire


Santa Clara, CA, August 21, 2024, Chainwire

BANANA, the dormant TON game, continues its meteoric rise and reached 5 million users in less than three weeks. This milestone cements BANANA’s position as one of the fastest-growing TON games and highlights the immense potential of the TON blockchain for user engagement.

Powered by CARV, a leading modular data layer for gaming and AI, BANANA’s success story started off strong, gaining 1 million users in just 72 hours since launch. To date, BANANA has over 1 million daily active users, 1.4 million connected social accounts, and 45 million completed in-game tasks.

In BANANA, players enter a world where they collect a wide variety of bananas, each with unique attributes and rarities. By clicking on bananas, players are awarded points (PEELs), and when luck is on their side, players can redeem them for various rewards, including points and USDT (up to 500 USDT), ensuring participation.

BANANA’s appeal is based on the CARV Protocol, a revolutionary data layer that grants users unprecedented data sovereignty. Players can own, control, and monetize their in-game data, directly participating in the value their participation generates.

“We are not just celebrating the growth of gaming today, but we are ushering in a new era of data and powering the future of data in gaming and AI,” said CARV CEO Leo Li. “Reaching 5 million users demonstrates the power of incentive-aligned gaming on TON. We are committed to a fair and transparent data ecosystem that benefits both partners and players and look forward to developing further in this direction.”

The game’s success is part of a broader trend within TON. Other games such as Hamster Kombat and Notcoin have also attracted millions of users on the Telegram chat platform, demonstrating the potential of the TON blockchain for mass adoption of decentralized applications.

“The rise of games like BANANA demonstrates the immense potential of combining Telegram’s vast user base with incentive-based gameplay,” Li explained. “With half of Telegram’s 950 million users interacting with mini-apps on a monthly basis, we’re just beginning to see what’s possible.”

As part of its commitment to fostering growth within TON and leveraging the team’s expertise in user engagement and data management, CARV is open to collaborating with other innovative TON-based projects and promoting its foray into developing its own games.

“BANANA’s success is just the beginning. We are excited to continue pushing the boundaries of combining engaging gameplay with user-centric data. Stay tuned for this trend.”

To play BANANA and start earning, check out Twitter (X) or Telegram.

About CARV

The CARV Protocol is a modular data layer that facilitates data sharing and value distribution in the gaming and AI sectors. It encompasses end-to-end data flow processes, including data verification, identity authentication, storage, processing, model training, and value distribution. With the CARV Protocol, every individual can now own, control, verify, and monetize their data, revolutionizing the way data is used and shared by ensuring that privacy, ownership, and control are firmly in the hands of the people, opening up a future where data creates value for everyone. Join the vibrant community on Twitter (X), Discord, and Telegram.

ContactCOOVictor Yu[email protected]

This article was originally published on Chainwire



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